![]() In general, The Battle for Middle-earth II follows this logic: swordsmen beat pikemen, pikemen beat cavalry, cavalry beat archers, and archers beat swordsmen. For example, pikemen are best used against cavalry while cavalry are best used against archers. This means that certain units are better suited to fight other specific units. One of the most important concepts in The Battle for Middle-earth II-and it’s similar to many real-time strategy games-is the rock-scissors-paper approach to combat. War of the Ring: Complete territory bonuses list and tips for War of the Ring mode.Multiplayer: General strategies and coverage of all Evenstar and One Ring powers are found in this multiplayer section.Evil Campaign Walk-through: This section offers complete mission walk-throughs for the evil campaign.Good Campaign Walk-through: Look here for solutions to all objectives and bonus objectives for the good campaign.Forces of Evil: Goblins, Mordor, and Isengard are covered here with tips on using units and heroes in battle.Forces of Good: This section provides tips for the Elves, Men of the West, and Dwarves, including strategies for units and heroes.This Gamespot game guide for The Lord of the Rings: The Battle for Middle-earth II includes: This game guide contains tips for all the new units, heroes, and abilities as well as complete walk-throughs and solutions for the two huge campaigns. The Battle for Middle-earth II refines some gameplay elements-new resource model and you can build structures anywhere on the map-and adds new playable races, the Goblins, Elves, and Dwarves (Gondor and Rohan from the first game are combined into Men of the West). But it’s a new location-the northern lands where the Elves and Dwarves held off hordes of Goblins and Orcs of Mordor. Tolkien’s books and Peter Jackson’s award-winning film adaptations (as well as the first game!). I don't know anything about internet stuff.By: Doug Radcliffe Design: Randall MontanariĮA’s real-time strategy sequel The Battle for Middle-earth II takes place during J.R.R. Guide from CnC:Online with a connection diagnostic tool HERE.Įdited by MattTheLegoman, 08 April 2019 - 03:33 AM.Comprehensive FAQ that includes CONNECTION PROBLEMS can be found HERE (thanks to Gamereplays).Guide on how to fix CONNECTION PROBLEMS can be found HERE (thanks to user barrrrt).IF YOU HAVE HAMACHI INSTALLED, PLEASE SHUT IT DOWN BEFORE PLAYING ONLINEįor more info on port forwarding and connection issues, see the following: When leaving a finished game, REFRESH NAT AGAIN. If you CANNOT perform port forwarding, the only other option (not guaranteed to work) you can try is: Open a file called options.ini and add the following to it:įor BFME2/RotWK you should not add the 'FirewallPortOverride = 16000' line, there it won't allow you to host.Īfterwards, make sure Options.ini is set to Read Only (right click > properties) %appdata%\Roaming\My Battle for Middle-earth Files\ (for BFME2, %appdata%\Roaming\My Battle for Middle-earth Files(tm) II Files)Ĭ:\Users\ \AppData\Roaming\My Battle for Middle-earth Files (for BFME2, C:\Users\ \AppData\Roaming\My Battle for Middle-earth(tm) II Files) Go to your options.ini file, which is usually located in ![]() STEP 2 (especially helpful if you can not login): For example port 16000 UDP to the computer of player 1, and port 16001 UDP to the computer of player 2. If more than one player wants to play from behind the same network, you will have to forward more ports. Most routers allow to select your machine by MAC-address. (Don't buy anything! Just read the information how you can forward your port!)īe aware that an IP based forwarding rule might have to be adjusted every time you reboot your computer. Use following tool to find out if the port is actually opened: If you don't know how to do this, this website offers comprehensive guides for just about every router out there: Make sure that port 16000 (UDP) is opened in your router settings and forwards all internet traffic to your computer. You can temporarily disable it completely to see if it helps. In your firewall: Allow the game to send and receive TCP and UDP packages. If you are experiencing connection issues (being unable to connect to players after the host starts the game), please follow this guide.Īfter every step you can check whether it already works - then you don't have to do the other steps.
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